Instructional Design Examples
All information has been de-identified and/or changed to protect proprietary information and processes.
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I tend to use a combination of ADDIE and Backwards Design. My goal is to always design to Gagné’s 9 Events, and I believe what makes my instructional systems design process unique is my focus on the first event, gaining attention, and stimulating motivation.
My favorite process to develop content has been refined and well-developed over the years, and I’ve found this works pretty well for me.
1. Research & Concept
2. Definition
3. Refinement
4. Writing
5. Production
6. Publishing -
I regularly work with Articulate Storyline and Rise, and maintain a personal subscription for use at school and with volunteer projects. I also have advanced knowledge and use history with Gomo and Evolve, and I consider myself an intermediate/advanced Adobe Captivate user.
I also maintain a personal subscription to the Adobe Creative Suite, for fun, school, and volunteer work. I consider myself an advanced user of Illustrator and InDesign, and an intermediate user of Photoshop, Premiere Pro, Audition, Animate, and Aero.
I have a LOT of experience in a lot of different Learning Management Systems - if you’re curious, please contact me!
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Data! I like to use a Six Sigma approach when I run a learning needs analysis, and that begins with defining the current state as well as the desired state. From there, we gather data to measure the impact of the learning gap, and analyze where the learning gap is missing - should it be a part of onboarding? Is there a job specification that we are missing?
Then we implement training and measure results so we can adjust curriculum where necessary to minimize future gaps.